float colorW=max(turb(vec3(fragCoord*0.05,waterAnimationTime*0.25)),0.0); // Turbulence noise
// float colorW=pow(dot(wn,normalize(vec3(0.075,0.075,1.0))),100.0)*1.0-0.0;
// vec4 waterColor=vec4(colorW,colorW,1.0,1.0); // Water vec4 waterColor=vec4(1.0-colorW,1.0-colorW*2.0,0.0,1.0); // Lava
~/Vrui-3.1/bin/ShowEarthModel