Tips 
セットアップ後の追加セッティング(降水など) 
熔岩・雪・雨 
熔岩への変更 
- 水の効果のソース
share/SARndbox-<version>/Shaders/SurfaceAddWaterColor.fs
- Comment out line 177:
// float colorW=pow(dot(wn,normalize(vec3(0.075,0.075,1.0))),100.0)*1.0-0.0;
- Comment/uncomment lines 179 and 180:
// vec4 waterColor=vec4(colorW,colorW,1.0,1.0); // Water
vec4 waterColor=vec4(1.0-colorW,1.0-colorW*2.0,0.0,1.0); // Lava
地球? 
~/Vrui-3.1/bin/ShowEarthModel
How to 
wiki 
四角ではない砂箱 
改造版 

3D Print STL 
現実の地形の復元 
Yes, SARndbox 2.2 can load and save DEM files. I need to write detailed instructions, but to load
a DEM one needs to create and bind a “Show DEM” tool. This will open a file selection box where
one can select a file to load.
Right now, SARndbox only understands a very simple binary grid format: two 32-bit integers
(n and m, number of grid vertices in x and y) followed by four 32-bit floats defining the grid’s left,
bottom, right, and top edges in some coordinate system, followed by n*m 32-bit floats defining
each grid vertex’s elevation.
When loading a grid, SARndbox tries to be smart to scale and map the grid to the sandbox rectangle
defined in BoxLayout.txt. It’s usually necessary to adjust the grid vertically so that there’s the right
amount of sand in the box to build it.
DEMs can be saved by binding a “Save Bathymetry” tool. When the associated key/button is pressed,
the current surface will be written in USGS DEM format.